AI Insights · Timothy · April 2023
Top 5 Science Games in Italy Q1 2023 Performance
An overview of the performance of the top 5 science games on a unified platform in Italy during the first quarter of 2023.
The first quarter of 2023 showcased interesting trends for the top 5 science games in Italy on a unified platform, according to data from Sensor Tower.
Merge Animals 3D - Mutant race saw a decline in weekly downloads early in the quarter, starting at around 13.9K and dropping to approximately 3.4K by the end of February. However, the app experienced a slight recovery in March, closing the quarter with roughly 3.9K downloads per week. Weekly active users followed a similar pattern, starting at around 23.5K and gradually decreasing to about 10.1K by the end of March.
Jetpack Joyride had relatively stable weekly revenue throughout Q1, fluctuating between $157 and $323. The game’s weekly downloads varied, peaking at approximately 5.4K in mid-January and ending the quarter at around 4.2K. Weekly active users displayed a steady increase, starting at roughly 26K and peaking at about 31K in mid-January, before stabilizing around 25.8K by the end of March.
Little Alchemy did not generate any revenue during this period. Weekly downloads showed a significant rise from around 1.3K in mid-January to approximately 4.8K by the end of February, before tapering off to about 1.9K at the end of March. Weekly active users mirrored this trend, starting at roughly 4.2K and peaking at about 10.7K in early March, then declining to around 6K by the end of the quarter.
Plague Inc. maintained a steady revenue stream, ranging from $750 to $1K per week. The game's weekly downloads fluctuated, beginning with around 2.1K in late December, dipping to about 1.4K in late January, and then rising again to approximately 2.2K in early March. Weekly active users showed mixed trends, with a notable peak of about 7.8K in mid-February and ending the quarter at around 5.8K.
Incubator! experienced minimal revenue, with small peaks of $9 and $8 in January and February respectively. Weekly downloads showed a decline from around 4.2K at the start of the quarter to roughly 702 by the end of March. However, the game’s weekly active users increased from approximately 5.9K in late December to a peak of about 7.5K in early March, before slightly declining to around 6.7K at the end of the quarter.
For more insights and detailed analytics on app performance, visit Sensor Tower.